#ifndef __MONSTER_H__
#define __MONSTER_H__

typedef struct monster
{
    char monster_name[10];
    int HP;     // 血条
    int ATK;    // 攻击力
    int DEF;    // 防御力
    int gold;   // 掉落金钱
    int object; // 地图数据
} monster_t, *monster_p;

typedef struct monster_Node
{
    monster_p data;
    struct monster_Node *next;
} monster_Node_t, *monster_Node_p;

monster_Node_p monsterInit();
monster_Node_p Node_create();
monster_Node_p find_monster(int map_info);
#endif